publications
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Post PostScript please, Digital Creativity Special Issue, Vol. 21, Issue 1, March 2010
with Jason E. Lewis
Excerpt
We propose the development of ComplexType, a new font format designed and programmed specifically for digital environments. The necessity for this proposal is grounded in a review of recent history of experimentation in type format. We anticipate that implementing ComplexType will open up new avenues of experimentation for the writer of digital texts.
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Abstract
Writing practices that integrate dynamic and interactive strategies into the making and reading of digital texts are proliferating as more of our reading experiences are mediated through the screen. We argue that rarely do current approaches to creating digital texts operate at the basic textual level of the letterform itself, and that this neglect is partially due to the fact that current font technology is based on print paradigms that make it difficult to work programmatically at the level of individual letters...
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Abstract
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? We present Parazoan, an interactive installation where evocative objects collaboratively control a dynamic visual display. Our analysis of interactions with Parazoan explores our questions and discusses implications for our understanding of tangible and virtual collaboration.
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Abstract
The shift towards tangible interaction brings about a significant change in our relationship with computing systems; it opens up the interactive space to the moving body and the variety of actions possible through touch. Although the screen often remains an important part of computing systems, the integration of the body and more specifically of touch requires that computing researchers gain a better understanding of everyday tactual perception and actions...
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Abstract
Inter-inactivity is formulated as an expansion on approaches to interactivity which typically requires the user to constantly and actively engage the work in order to experience it. Inter-inactive works incorporate both motion and stillness into their design, often using periods of action to lead users into moments of rest...
software
Mr. Softie
an typographic text editor
romeFeeder
a syndication management library for processing
MultipagePDF
an Illustrator script for importing multi-page PDFs
how-to
burn the arduino bootloader
on an ATMega8 with an STK500 programmer